![]() ![]() But the origins of this practice go back years before Rare popped out that memorable brawler on the NES. The earliest example I remember is Battletoads & Double Dragon, which saw a few rentals in the Andriessen household back in the early ‘90s. Combine this with stiff combat controls that do not accommodate this increased demand, and you face a recipe for unrelenting frustration.Video game franchises crossing over with one another has been a celebrated part of the industry for almost as long as there has been one. I can only conclude that this is an effortless attempt to elongate the game far more than it needs to be–and quite frankly more than it deserves. Games such as these usually have a more challenging end boss, but this dwarfs any challenge offered by similar titles. This leads me to believe that the only way to beat this boss with any sort of comparable ease to the other bosses is to grind the repeatable side missions until my characters can flex at enemies to death. ![]() Absolutely zero bosses challenged me before this one, and it breaks the game’s scale as a result. This boss jumps around the entire circular battlefield, attacks with skills that reach anywhere on the field, and his speed far surpasses any boss beforehand. However, the final fight, which calls for level 40 characters, stomps me so badly that I feel like I just stepped out of some daydream and missed a complete section of the game. While not organic, this progression style makes enough sense to get by. From the beginning, I cleared all side missions when they unlocked, and this kept my characters at the level the next main story mission required me to be. ![]() On that note, one aspect of the game that deeply needs work is how it handles end game content. ![]()
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